Ruby / Roda - Web Framework / Plugins / :assets


Introduction

The :assets plugin adds support for rendering your CSS and javascript asset files on the fly in development, and compiling them to a single, compressed file in production.

This uses the :render plugin for rendering the assets, and the :render plugin uses tilt internally, so you can use any template engine supported by tilt for you assets.

Tilt ships with support for the following asset template engines, assuming the necessary libraries are installed:

Type: Supported Template Engines:
css Less, Sass, Scss
js CoffeeScript

Usage

When loading the plugin, use the :css and :js options to set the source file(s) to use for CSS and Javascript assets:

plugin :assets, css: 'some_file.scss', js: 'some_file.coffee'

This will look for the following files:

assets/css/some_file.scss
assets/js/some_file.coffee

If you want to change the paths where asset files are stored, see the Options section below.

Serving

In your routes, call the r.assets method to add a route to your assets, which will make your app serve the rendered assets:

route do |r|
  r.assets
end

You should generally call r.assets inside the route block itself, and not under any branches of the routing tree.

Views

In your layout view, use the assets method to add links to your CSS and Javascript assets:

<%= assets(:css) %>
<%= assets(:js) %>

You can add attributes to the tags by using an options hash:

<%= assets(:css, :media => 'print') %>

The #.assets method will respect the application's :add_script_name option, if it set it will automatically prefix the path with the SCRIPT_NAME for the request.

Asset Groups

The asset plugin supports groups for the cases where you have different css/js files for your front end and back end.

To use asset groups, you pass a hash for the :css and/or :js options:

plugin :assets, css: { frontend: 'some_frontend_file.scss',
                         backend:  'some_backend_file.scss'  }

This expects the following directory structure for your assets:

assets/css/frontend/some_frontend_file.scss
assets/css/backend/some_backend_file.scss

If you want do not want to force that directory structure when using asset groups, you can use the group_subdirs: false option.

In your view code use an array argument in your call to assets:

<%= assets([:css, :frontend]) %>

Nesting

Asset groups also supporting nesting, though that should only be needed in fairly large applications.

You can use a nested hash when loading the plugin:

plugin :assets, css: { frontend: { dashboard: 'some_frontend_file.scss' } }

and an extra entry per nesting level when creating the tags.

<%= assets([:css, :frontend, :dashboard]) %>

Caching

The :assets plugin uses the caching plugin internally, and will set the Last-Modified header to the modified timestamp of the asset source file when rendering the asset.

If you have assets that include other asset files, such as using @import in a .sass file, you need to specify the dependencies for your assets so that the assets plugin will correctly pick up changes.

You can do this using the :dependencies option to the plugin, which takes a hash where the keys are paths to asset files, and values are arrays of paths to dependencies of those asset files:

app.plugin :assets,
           dependencies: { 'assets/css/bootstrap.scss' => Dir['assets/css/bootstrap/' '**/*.scss'] }

Asset Compilation

In production, you are generally going to want to compile your assets into a single file, which you can do by calling #.compile_assets after loading the plugin:

plugin :assets, css: 'some_file.scss', js: 'some_file.coffee'

compile_assets

After calling #.compile_assets, calls to assets in your views will default to a using a single link each to your CSS and Javascript compiled asset files.

By default the compiled files are written to the public directory, so that they can be served by the webserver.

Asset Compression

If you have the yuicompressor gem installed and working, it will be used automatically to compress your Javascript and CSS assets.

Otherwise, the assets will just be concatenated together and not compressed during compilation.

With Asset Groups

When using asset groups, a separate compiled file will be produced per asset group.

Unique Asset Names

When compiling assets, a unique name is given to each asset file, using the a SHA1 hash of the content of the file. This is done so that clients do not attempt to use cached versions of the assets if the asset has changed.

Serving

If you call r.assets when compiling assets, then the app will serve the compiled asset files.

However, it is recommended to have the main webserver (e.g. nginx) serve the compiled files, instead of relying on the application.

Assuming you are using compiled assets in production mode that are served by the webserver, you can remove the serving of them by the application:

route do |r|
  r.assets unless ENV['RACK_ENV'] == 'production'
end

If you do have the application serve the compiled assets, it will use the Last-Modified header to make sure that clients do not re-download compiled assets that haven't changed.

Asset Pre-Compilation

If you want to precompile your assets, so they do not need to be compiled every time you boot the application, you can provide a :precompiled option when loading the plugin.

The value of this option should be the filename where the compiled asset metadata is stored.

If the compiled asset metadata file does not exist when the :assets plugin is loaded, the plugin will run in non-compiled mode.

However, when you call #.compile_assets, it will write the compiled asset metadata file after compiling the assets.

If the compiled asset metadata file already exists when the assets plugin is loaded, the plugin will read the file to get the compiled asset metadata, and it will run in compiled mode, assuming that the compiled asset files already exist.

On Heroku

Heroku supports precompiling the assets when using Roda.

You just need to add an assets:precompile task, similar to this:

namespace :assets do
  
  desc "Precompile the assets"
  task :precompile do
    require './app'
    App.compile_assets
  end
  
end

Plugin Options

Option: Description:
:add_suffix Whether to append a .css or .js extension to asset routes in non-compiled mode (default: false)
:compiled_css_dir Directory name in which to store the compiled CSS file, inside :compiled_path (default: nil)
:compiled_css_route Route under :prefix for compiled CSS assets (default: :compiled_css_dir)
:compiled_js_dir Directory name in which to store the compiled Javascript file, inside :compiled_path (default: nil)
:compiled_js_route Route under :prefix for compiled Javascript assets (default: :compiled_js_dir)
:compiled_name Compiled file name prefix (default: 'app')
:compiled_path Path inside public folder in which compiled files are stored (default: :prefix)
:concat_only Whether to just concatenate instead of concatenating and compressing files (default: false)
:css_dir Directory name containing your CSS source, inside :path (default: 'css')
:css_headers A hash of additional headers for your rendered CSS files.
:css_opts Template options to pass to the render plugin (via :template_opts) when rendering CSS assets
:css_route Route under :prefix for CSS assets (default: :css_dir)
:dependencies A hash of dependencies for your asset files. Keys should be paths to asset files, values should be arrays of paths your asset files depends on. This is used to detect changes in your asset files.
:group_subdirs Whether a hash used in :css and :js options requires the assets for the related group are contained in a subdirectory with the same name (default: true)
:headers A hash of additional headers for both JS and CSS rendered files
:js_dir Directory name containing your Javascript source, inside :path (default: 'js')
:js_headers A hash of additional headers for your rendered Javascript files
:js_opts Template options to pass to the render plugin (via :template_opts) when rendering Javascript assets
:js_route Route under :prefix for Javascript assets (default: :js_dir)
:path Path to your asset source directory (default: 'assets'). Relative paths will be considered relative to the application's :root option.
:prefix Prefix for assets path in your URL/routes (default: 'assets')
:precompiled Path to the compiled asset metadata file. If the file exists, will use compiled mode using the metadata in the file. If the file does not exist, will use non-compiled mode, but will write the metadata to the file if #.compile_assets is called.
:public Path to your public folder, in which compiled files are placed (default: 'public'). Relative paths will be considered relative to the application's :root option.

ClassMethods

Return the assets options for this class.

#.assets_opts

Compile options for the given asset type. If no asset_type is given, compiles both the :css and :js asset types.

You can specify an array of types (e.g. [:css, :frontend]) to compile assets for the given asset group.

compile_assets(type=nil)

InstanceMethods

#.assets(type, attrs = nil)

Return a string containing html tags for the given asset type. This will use a script tag for the :js type and a link tag for the :css type.

To return the tags for a specific asset group, use an array for the type, such as [:css, :frontend].

When the assets are not compiled, this will result in a separate tag for each asset file. When the assets are compiled, this will result in a single tag to the compiled asset file.

#.render_asset(file, type)

Render the asset with the given filename. When assets are compiled, or when the file is already of the given type (no rendering necessary), this returns the contents of the compiled file.

When assets are not compiled and the file is not already of the correct, this will render the asset using the render plugin.

In both cases, if the file has not been modified since the last request, this will return a 304 response.

#.read_asset_file(file, type)

Return the content of the file if it is already of the correct type.

Otherwise, render the file using the render plugin. file should be the relative path to the file from the current directory.

RequestClassMethods

An array of asset type strings and regexps for that type, for all asset types handled.

#.assets_matchers

RequestMethods

Render the matching asset if this is a GET request for a supported asset.

r.assets